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Font Production Person Needed, first half 2021 »

NOTE: The position has been filled! 

Qualifications:

Features

Details

WHAT? I have been commissioned to continue a variable font project I started this year with Google. In 2020, I did a first version with a weight axis, but now I need to do a big expansion in 2021—with two more axes. The work is primarily adding further masters to an existing typeface, not original design work. Given the desired timeline, there is too much work and not enough time for me to do it solo. 

WHEN? This would start at or near the beginning of January and run through May.

WHO? So I am looking for one more person to help work on it in FontLab 7; currently it is me plus some help from Vassil Kateliev. This will be work for hire, and the resulting typeface will be owned by Google (not open source). Vassil is our scripting guru, and can do some amazing things with automation—his contributions in that regard were invaluable in the version 1 project. This time he will likely also have some hands-​on production role. I will do considerable production work myself.

PUBLIC? Unlike some of my/​our recent projects, this isn’t open source, and I can’t yet talk about it publicly. For candidates who seem plausible, I will get you to sign an NDA with Google, and then I can tell you the details, and we can talk more!

MONEY. This involves a fixed amount of money, with the hours dependent on your experience/​productivity. Although I am doing the primary screening and will be supervising the work, you will negotiate pay with Google, and be paid by Google (monthly after the end of each month).

COMMENTARY. This is not artistically interesting work, but it is somewhat technically interesting, and you are working with some arguably nice people. Pay is OK, and it may lead directly or indirectly to future work. It will be a high-​profile project, but I am sorry to say it is not yet known if we will be able to talk about our contributions afterward.

DIVERSITY. Diverse applicants are especially welcome. 

Process:

Contact me with the form below. If you seem like a plausible candidate, I will have Google share a non-​disclosure agreement (NDA) with you; you signing the NDA will allow me to explain the job in more detail.

Note that getting the NDA requires your postal address, and company name if any.

Science Gothic—Design/Production Person Needed »

(UPDATE: Applications are closed. I definitely have enough qualified people to consider! Anyone who expressed interest should have heard from me before 5 pm PST, August 6th, 2019.)

Today I got back a signed contract, commissioning Font Detective LLC to do a new version of the classic American Type Founders’ typeface Bank Gothic (Morris Fuller Benton, 1930–34), for Google Fonts.
UPDATE: We are calling it Science Gothic.

This will be a multi-​axis Variable Font. I have done a fair bit of prototyping, but there is lots of work ahead! And, given the timeline, too much work and not enough time for me to do it solo.

Freelance Type Design — Open Source Bank Gothic, FontLab VI

The new Bank Science Gothic will have an extended Latin and Cyrillic character set (about 1200 glyphs). It has weight, width and contrast axes, plus an oblique axis as well. I am looking for at least one more person (maybe two) to help work on it in FontLab VI; currently it is me and one p/​t person. 

The typeface has 3 x 3 masters for weight/​width, and then double that again for contrast (and again for italics, although that will be basically oblique and largely automated). Luckily the square-​geometric design is well-​suited to this treatment and makes for mostly easier editing.

An initial demo-​ready deadline will be the end of August. Full-​time availability preferred, although the first week or so may be a bit slower. Aiming to have the font final in late November. This will be work for hire, and the resulting typeface will be open source, and licensed under the Open Font License.

More Bank Gothic in use—it’s everywhere! (Avengers Endgame movie title in the film, for instance.) But this is our chance to make it massively more versatile and flexible, and available to everyone.

How to apply: email me directly, or just leave a comment here (I won’t publish it) with your email address. I will send a link to a more detailed job description and more info!

Why Variable Fonts Will Succeed »

Third time’s the charm? Why OpenType Font Variations (variable fonts) will likely succeed where predecessors failed.

OK, this is kind of funny: a post I wrote in November 2016 that languished in my “drafts” afterwards when I was busy with work, waiting on illustrations/​graphics that I never did add. Just for fun, I’m going ahead and publishing it exactly as is, showing what I was thinking at the time, just after Variable Fonts were announced. The only other note I want to add is that if you want to play with variable fonts, check out Axis-​Praxis.

OpenType 1.8 was announced in September, featuring variable fonts. In short, variable fonts allow for packaging an entire family of fonts in a single font file, using master designs and interpolating between them, on what are called “design axes.” The type designer who makes the font can use this for whatever they like, but varying weight or width are among the more common standard uses.

What makes this exciting is that in a savvy environment, someone using the fonts can specify any in-​between variation they like, within the “design space” (dynamic range) covered by the font. So for example, in a font with weight and width axes, a user could dial in the precise degree of boldness and level of condensing or expansion they desire.

Font families built as variable fonts are vastly more flexible than before, yet can use less file storage than traditional font families—vastly less if you have large, complex families with a ton of styles.

More details:

Which is all very well, but this kind of tech has been tried twice before: GX Variations (the basis of the new tech) from Apple, and Multiple Master from Adobe. Neither ever got very far. Why should this time be different?

First, I will note that when it comes to traditional design, it is only when there is support for the designer/​user picking their own arbitrary instances from the design space of the font, rather than just relying on pre-​specified instances, is there a benefit to designers. This means that traditional desktop design/​authoring apps need to implement sliders or some user interface to reap the benefits of the technology (although this is not so much of an issue for the web).

Second, the other benefit of variable fonts, more compact representation of large families, was barely noticed the first time out. But with web fonts being a big deal and file size a huge concern, this is a newly important benefit.

So, right off the bat, it is clear that it is more work to make this work with desktop apps, and that the circumstances make the web benefit more and get easier adoption.

Speaking of adoption, it is worth noting that neither all existing nor all future font families need to be delivered as variable fonts for the format to be useful and successful. It may always be a minority of fonts available, yet still be a success with strong niche use in some areas (such as web design).

Why GX Variations Failed

Apple introduced what is essentially the same tech back in 1991, as GX Variations, part of TrueType GX. While many other aspects of TrueType GX survived in varying degrees, I can’t even find a good list of GX Variations fonts. I know only three offhand: the OS-​supplied Skia GX (by Matthew Carter), the Monotype demo masterpiece Buffalo Gals (by Tom Rickner), and Adobe’s Tekton GX (by David Siegel).

GX Variations, in its original instantiation, would have required apps to give up control of their line layout to Apple’s line layout engine. Of course, this would also mean that any such app would have been Mac-​only. Although there are certainly some Mac-​only design apps, the Mac-​only aspect meant that the relevant heavyweights of the era, Quark and Adobe, never supported it.

Apple supported GX with font dev tools, but they were largely command-​line based and hardly designer-​friendly. None of the font editing tools of the era supported GX Variations, either.

With only a tiny handful of demo fonts, no major app support, and no major font tool support, GX Variations has never seen much pickup.

Why Multiple Master Failed

Adobe developed their multiple master (MM) tech at the same time as Apple did GX Variations, but completely independently. MM is a slightly less sophisticated/​complicated version of the same concept as GX variations, handled as an extension to Adobe’s PostScript Type 1 format. The MM technology was even briefly (1996–98) incorporated in the original OpenType spec, although only for OpenType fonts with PostScript outlines.

MM did a tad better than GX Variations in terms of real-​world use. There were 27 families offered by Adobe in the MM format, one by Monotype, and about eight free families from four different independent designers. Adobe also used MM internally in Acrobat’s font-​substitution technology. Illustrator added “sliders” for MM fonts, but only just before Adobe pulled the plug.

And pull the plug, Adobe did, back in late 1998. Adobe was already moving away from Type 1 fonts, and they withdrew the MM functionality from OpenType. The then-​manager of the Adobe type group, Dan Mills, believed that OpenType adoption might be significantly hampered if we were telling people they had to support this major added complication in order to properly support OpenType. Plus, OpenType ally Microsoft had never been very enamored of MM and had no interest in the tech at the time. So, Adobe pulled the plug.

Why didn’t MM get better traction before that? Well, it was an Adobe invention competing with a similar Apple technology. The folks on the Adobe font team failed to realize early enough how important it would be to actively evangelize this technology to Adobe’s own apps as well as outside apps, and devote real resources to that effort. Because Adobe apps competed with third party apps, this hindered Adobe outreach to third party app developers. And few others were involved and supporting MM, outside the Adobe type team: it was an Adobe thing.

Axis-​based Fonts Behind the Scenes

Although development of new MM fonts ceased around 1998, many type designers saw that axis-​based font technologies were very helpful in developing large families. Crude support in Fontographer followed by more sophisticated support in FontLab allowed type designers to use MM capabilities to design fonts. It is simply easier to design two weights and interpolate the rest, than to design three, six or ten weights separately. If one adds in width variations or other axes as well, that can further multiply the savings in design work. One doubts that Robert Slimbach would have designed 156 styles of Kepler individually!

Even more sophisticated tools emerged in later years, such as Erik van Blokland’s Superpolator.

As a result, even while MM and GX Variations died off, and only about three dozen families used those technologies, scores more families have since been developed using the exact same concepts—just upstream in the design process.

Other Lessons

Two other font technologies have launched later, and were informative in their own ways.

The Microsoft/​Adobe collaboration on OpenType, which later widened further into an open standard, has done well and become the primary font standard for the future. Many choices made in that process reflected learning from the MM and GX history, and it shows.

More recently, the addition of color font support to OpenType has been more disjointed; I blogged about that at some length, explaining how this served as a bit of a wake-​up call to the big players as far as the need to cooperate and collaborate on variable fonts.

What’s Different with Variable Fonts

Variable fonts are being backed from Day One by a much broader coalition than ever got behind MM or GX. The same four players who came up with four different solutions for color fonts are backing a unified approach to variable fonts. Apple, Microsoft, Adobe and Google made the initial announcement jointly (at ATypI 2016 in Warsaw), with representatives of all four companies on stage and presenting. Every one of the major players in type design tools and related utilities (including my company, FontLab) have already started implementing support, many of us having started that work before the announcement.

Assuming Mozilla joins in, this stuff is just going to work in all the latest web browser versions in pretty short order.

Because of the ongoing behind-​the-​scenes role of axis-​based fonts in development of regular fonts over the past 15-​20 years, many type designers already know how to design type families in this way, understand the flexibility and power inherent in variable fonts, and even already have existing type families that could be “relatively easily” re-​issued as variable fonts (with varying degrees of added work).

There are no guarantees. The variable fonts story still has some weaknesses, notably around formatted text interchange, and of course with desktop app support for an interface to interact with the variability. But the odds are good of at least moderate success. The alliance supporting it is strong. There are significant benefits, albeit not as compelling as OpenType as a whole.

Some Predictions